An ant in the foreground overlooks a city at sunset

Independent studio crafting digital worlds

Worlds crafted with passion.

From the precision of urban architecture to the life of an ant colony, I imagine worlds worth exploring.

01 The studio Creation as a signature

Every world begins with an intention. Every detail brings it to life. I combine a feel for architecture, high aesthetic standards and a passion for video games — from the façade of a French street to the tunnel of an ant nest.

2018Creating Cities: Skylines assets since
3Official Cities: Skylines II packs with Paradox Interactive & Iceflake Studios
1Original game in the making: Kinga
∞Details, street after street, chamber after chamber
02 Selected worlds 2 scales

Two scales.
One standard.

Red ants in a forest at sunset, the world of Kinga
02 — Original video game In development

Ant colony simulation

One queen, a few eggs.
The rest is yours to dig.

Build your ant nest and help it thrive. You don't give orders: you leave a scent, and the colony organises itself.

  • 5playable species
  • 3worker castes
  • 2worlds: surface & underground
  • 4seasons
03 Craft An eye for detail

An eye for detail.
The art of creating.

I

Design

Imagining coherent worlds, their identity and the emotions they convey.

II

Shape

Modelling, texturing and refining every element, with close attention to proportions and materials.

III

Bring to life

Bringing creations into experiences where detail always serves immersion.

My philosophy

The difference hides

in the details.

✦
04 Contact Write to me

Imagine
what comes next.

A project, a collaboration, an idea to bring to life? Write to me.

contact@grunystudio.com↗